PMOG Forum
civilized discourse for an uncivilized gameworld
| Author | Thread |
jwilk![]() Level 7 Posts: 43 |
The Bedouins faction just seems very boring and conceptually shallow. It just doesn't stand on its own to be a faction. From a interesting standpoint they are also boring. A faction about wearing and giving away armor. ??? Exciting! They overlap to much with Benefactors because they are leaving crates with the most expensive item in the game for other people and Vigilantes because they are helping people protect themselves against Destroyers. From a gameplay stand point this will allow some order people if they choose so get a secondary or tertiary association with a chaos faction if they chose the expensive route of leaving armor for others. All in all it is a cool RPG concept if I my stroke my own ego. Only the richest Benefactors could afford to leave armor for other people also fighting chaos as a vigilante. |
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pixielo Steward ![]() Level 20 Posts: 3048 |
As much as I respect the concept of an opinion, forcing others to adhere to yours is just distasteful. Just stop using Armour, and any possible Bedouin affiliation that you may have been generating will be gone. What will happen to Armour? It makes for such a beautiful graphic! And I like being able to foil Mines during my net strolls. I also imagine that the price of Armour will fall soon as well--to fall into pace with the prices of Mines and St. Nicks. And to be priced to be properly in tune with how much damage the Mines cause to unprotected dp. |
cupajoe24![]() Level 9 Posts: 21 |
Well that's your opinion. So.. yeah. Personally I feel Bedouin is a natural second or third class for any Destroyer or Vigilante, as the armor helps greatly against anyone who deals in mines. If you don't like the class, don't play it. |
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scarybug Level 11 Posts: 115 |
Bedouins don't just give armor away. You get Bedouin points for setting off mines and being protected. Bedouins keep other players from losing DP by setting off mines. |
jwilk![]() Level 7 Posts: 43 |
@pixielo
You must be a fan of republican politics the way you jump down everyones posts and insert words in there mouths as a scare tactic. So if I'm a hidden millionaire and decide to pull my seed funding because the the Bedouin concept then you can go ranting about me forcing people do do anything. Here's a hint jacko, were in BETA and trying to give feedback to flesh out, develop and improve the game. If anything your verbal attacks criticizing peoples opinions does nothing but stifle game development. @cupajoe24
@scarybug
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pixielo Steward ![]() Level 20 Posts: 3048 |
@Jwilk Why all the anger? I like the game--and I just don't see why you need to be unpleasant at all. [Yes, I am forcing people because I'm actually the game developer and I'm calling the all the shots on PMOG. This was just warning post so when I remove the class your not surprised.]
[You must be a fan of republican politics the way you jump down everyones posts and insert words in there mouths as a scare tactic.]
[So if I'm a hidden millionaire and decide to pull my seed funding because the the Bedouin concept then you can go ranting about me forcing people do do anything.]
[Here's a hint jacko, were in BETA and trying to give feedback to flesh out, develop and improve the game.] I don't see the need to call me names. [If anything your verbal attacks criticizing peoples opinions does nothing but stifle game development.]
Have a nice day! |
siva-guren![]() Level 12 Posts: 65 |
i agree with jwilk on this one. having a bedouin for your main association is somewhat useless and dull. |
harmless![]() Level 9 Posts: 11 |
"The Bedouins faction just seems very boring and conceptually shallow. It just doesn't stand on its own to be a faction." That's probably why we get three associations... The core game design is: "Here are several tools--pick 3!" If there's demand for a tool, somebody will try to get in that class. |
capstinence![]() Level 12 Posts: 240 |
Without taking sides, I think it's important to remember that we're all trying to make PMOG better with our comments and opinions. We're all playing together and (hopefully) having lots of fun discovering how the game works. :) We should all try to be respectful of one another when advocating our points of view, otherwise a lot of great dialogue and suggestions could be lost! Thanks to everyone for all the great discussions thus far :) |
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bando Level 11 Posts: 29 |
@jwilk
From the way I would understand the different rolls, the Bedouin is a MineSweeper. It's purpose would fall under seeking out mined locations and dealing with the mines for others. Currently I actively scan the events list and look for mines that have been deployed. I'll go to the page and trigger them. I'll double check to make sure they are all gone. If it's more than a single mine, I might even deploy a few St. Nicks on the Destroyer who mined the site. Now, from a gameplay standpoint the 'hybrid classes' won't be for everyone. We already see this is true for the Bedouin's just by looking at the amount of missions we have. I would have to agree that this Association needs a little tweaking. What if triggering a mine with your armor gains the Bedouin DP? (think 'Tank Class')
I'm no game designer, so these would have to be scrutinized for balance of course. *edit*
Let's try not to get too touchy about our opinions, shall we? |
jenn2d2![]() Level 12 Posts: 91 |
I agree with some of the points jwilk is trying to make, but think that bando's approach is more constructive (suggesting a fix or possible path). I'd like to see some classes gain the ability to construct their tool of choice using tools they don't need - if you're a Bedouin and you loot a crate full of mines, I think it would be pretty keen to (with the use of a few data points) have the ability to turn them into armor. Perhaps a Seer could transform their supluferous lightposts into portals? I think you would end up with some pretty interesting alliances if the tools from one profession could be transformed into the tools of another. |
cwonder![]() Level 9 Posts: 8 |
Does the idea of the game developer bashing his own creation without any real tact seem odd to anyone else? Also, the lack of good grammar and spelling ("This was just warning post so when I remove the class your not surprised.") as well as non-sequitur rants and personal attacks... I call bull. If he really is the game developer, then I'm not so sure I want to be playing this anymore. |
siva-guren![]() Level 12 Posts: 65 |
cwonder, lets not try to instigate any more internet drama. thanks. |
capstinence![]() Level 12 Posts: 240 |
@cwonder: He was speaking sarcastically when he said he was one of the game's developers. Took me a couple reads to get that. Reading tone on the Internet is tough sometimes :( |
koganei![]() Level 9 Posts: 12 |
I agree that Bedouins are kind of lame. Maybe adding abilities to class other than the items. like giving bedouins one free armor everytime they hit ten mines. Although, they could be cool from a storyline point of view, it's hard to stick them in context. If they are people using armor, they might be actively better with their armor, hence chipping them less on explosion. |
siva-guren![]() Level 12 Posts: 65 |
or even make a small incentive for Bedouins to go into mined areas and clear them out. |
koganei![]() Level 9 Posts: 12 |
yeah, that's good, like a deminer item that gives you DP when the mine is disarmed. Costing 40DP but giving 10 or 15 earned DP? |
siva-guren![]() Level 12 Posts: 65 |
something like that yeah ;) |
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bando Level 11 Posts: 29 |
I'd take a very small benefit like, cheaper armor from the shoppe. It's not much, but at least it would be something. |
tara![]() Level 9 Posts: 35 |
I like the class, and I like the armor, but I'm a little confused. Correct me if I'm wrong, but stepping on a mine with armor on = 1/10 loss of a 100 DP item. Stepping on a mine without armor = loss of 10 DP if you have any left: essentially, you're losing the same number of DP with or without armor on, less if you keep your DP at or close to zero. So, other than the smug satisfaction of having 'foiled' a mine instead of 'triggering' it, what's the benefit of wearing armor? It seems that to make the class more useful, either armor should be a little cheaper/more durable, or mines should do more damage to unprotected players. I also like the idea of a 'defusing' item, a detector that tells you how many mines are on a page, or of getting bonus points for foiling bombs if you're a bedouin. |
stand-alone-complex![]() Level 8 Posts: 61 |
Huh, that does make it seem a bit unnecessary, doesn't it? But since we're still in beta, that to be expected I suppose.
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merci Trustee ![]() Level 16 Posts: 218 |
These are good ideas! Thanks for trying to get along with each other. :) |
evegrimm![]() Level 10 Posts: 110 |
@jenn2d2: I really like the idea of being able to transmute/transmogrify items, although this could kill trading. Maybe, as in Diablo II, it would require finding a rare item of sorts? Or a *lot* of DP? Otherwise, the trading that the PMOG people seem so keen on (and with good reason) would not be of any use anymore. Also, I think Bedouins are cool. They have one of the coolest graphics, and I think that the difficulty (okay, it's not *that* difficult) of becoming a Bedouin adds to the mystique they have. Mods or anyone who knows: are we capitalising associations and tools? Or are we not? I dislike not knowing. |
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