PMOG Forum
civilized discourse for an uncivilized gameworld
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| Author | Thread |
morningstar![]() Level 8 Posts: 37 |
Something along the lines of "creatures" of chaos and order roaming random sites, possibly coded into the actual game itself or spawned after a series of random events. Having not only armor, which is available, but weapons such as swords and the like to fend off said "creatures". Other random events such as pit falls, or crates that are booby trapped. Random site redirection, or traps that cause you to spend a set amount of time on a certain site, but disable your ability to leave said site for that period. Just some ideas I thought were novel.
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steampunker![]() Level 20 Posts: 153 |
This is along a different line than morningstar, but two things I'd like:
2) I sort of want another forum open for 'alternative' missions of the sort we've been coming up with only in the past day or two, 1) Zous' lottery, 2) Amazing Increasing Crate, 3) DP Contests
@morningstar: a bunch of non-passive things sound like they're in the works from the rumblings of merci. Walls and such. |
rmrrose820![]() Level 11 Posts: 4 |
Gotta be honest, if I'm surfing and I get randomly redirected, I'm going to be annoyed and turn of PMOG so I think that isn't a great idea. I don't want PMOG to interfere with my daily activities, I want it to suggest new ones for me to take part in. If I suddenly find myself accosted by creatures or being taken to random places or made to stay on one site for an extended period of time I'm not going to enjoy it too much and it won't be as passive of an experience as I'm looking for. |
kittyhawk![]() Level 6 Posts: 68 |
I agree we need more game to our "user created content" game, but I agree with rmrrose820 that we need to not interfer with the ability to do normal surfing. |
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mikey Level 20 Posts: 205 |
@Morningstar Great idea, having creatures would be pretty funny, there could be like a necromancer class that can put trolls on certain domains / pages / people. They could just do something annoying like bug the person, or maybe they could 'steal' DP (like 100 or so) and give it back to their necromancer master? I'm sure there's potential for this =) |
xeophin![]() Level 20 Posts: 8 |
Hm, properly implemented, monsters could be really fun ... What if ... the can be set loose on a page and do the thing they do as mikey described, but after awhile they will actually move on to another page that is linked by the first page, and from there to another one? Like that, they would really crawl through the internets (and behave more like living creatures that have a mind of their own). |
snocrsh![]() Level 20 Posts: 166 |
And you know what else would be cool? If it earned you DP while it did so. |
rakysh![]() Level 6 Posts: 37 |
They may get lost tho, and end up in the depths of random sites. They should be forced to stay on the root of the site, and got to the root of any sites they link too. LIke if there is a bbc news report link, the creature goes to bbc.co.uk |
xeophin![]() Level 20 Posts: 8 |
Actually, some of them getting "lost" would be part of the fun – for me, anyways. Maybe they could send their owner a metaphorical postcard from the last site the visited before they expired. |
soitbegins![]() Level 4 Posts: 9 |
If you ask me, I would make a change to the behavior of St Nicks. I would have them expire after a set time period (maybe a day), with longer-lasting versions costing more. Then players would have to decide if it was really worth it to seek revenge. |
outlawed![]() Level 7 Posts: 28 |
I think maybe more robust missions where you are able to implement alternate paths and choices for the player during the mission rather then just send them on a list of websites would be a nice feature. Especially if they effected your character attribute in some way. Or maybe missions within the site where you could fight "boss" pages where you would have to battle the boss with mines, distract it with portals, confuse it with light posts, or trap it (or some other function) with crates, or simply wear it out by wearing mass amounts of armor. That would allow the different classes to use their abilities in different ways and might be pretty fun. |
morningstar![]() Level 8 Posts: 37 |
Wow,I like these ideas. Perhaps some of these are in the works. But, I wouldn't mind seeing, at least, a few of these ideas put into the game. |
rakysh![]() Level 6 Posts: 37 |
The only problem would be, all of them would get lost. It depends on the amount of players by then, but think about it. If you go on a standard page, and randomly click a link, the chances are you'll just keep getting further and further in that site, and eventually end up in a linkless page. If PMOG does have enough people for that to work, the monsters will congregate, then eat all your dp in one. |
morningstar![]() Level 8 Posts: 37 |
It's possible. But, if the monsters aren't user generated and are generated by the pmog crew or appear after certain events or they have a cap put on them, if they are user generated. If it's regulated in such a way it could work well. |
morningstar![]() Level 8 Posts: 37 |
Also, we should be able to generate missions from our profile, seeing that the missions page is down so often. |
xeophin![]() Level 20 Posts: 8 |
re: Monsters I find it highly unlikely that you find pages nowadays that don't at least link back to the home page. So I don't think that this would be a problem. Nevertheless, if that should happen, the monster could just travel up the website's hierarchy and continue from there. Apart from that, they should have two strategies to travel (all numbers are just examples): a) after 5 visits from players jump randomly to another linked page OR after 2 weeks of no visits from players move one level up in the website's hierarchy; b) after 20 jumps OR 6 weeks, whichever is earlier, die and send the player a postcard from the last page. With such an expiration date and this traveling algorithm, the chances for the monsters to clog is higly unlikely. |
rakysh![]() Level 6 Posts: 37 |
yeah, that would fix it. But the high chances of that algorithm being needed would make putting monsters less useful. Maybe that would add more strategy however. Sticking one on Wikipedia would be silly, but on a newspaper site would make more sense. |
xeophin![]() Level 20 Posts: 8 |
Hm ... I'm afraid I don't follow you. Why would that make more sense? |
kittyhawk![]() Level 6 Posts: 68 |
Well, the problem with the traveling monster idea is: Where is the server to run these spiders? |
morningstar![]() Level 8 Posts: 37 |
Just posted this in another forum and felt it was relevant. How about: "Thump-thumps" : a mine that hits you twice. "Grab bags" : Pre-loaded crates. "Para-sites": st. nicks that are left on sites that attach to a user trying to lay mines. "Flash lights" : a tool for pathmakers to place on a previously lightposted page or mission to redirect passive-ists to related missions. "Black holes" : Portals that redirect mines, "para-sites" or lightposts placed on a certain page to a page of the seer's choosing. "Shields": a piece of armor placed on a site that shields a number of passive-ists from mines or "para-sites". Also: trapped chests, trapped armor, lightposts that are mines in disguise, the ability to apply st. nicks or "para-sites" to lightposts to keep destroyers from mining those sites, and a "detector" for these items. And, gaining experience (DP) for using tools as well as people tripping your mines, activating your st. nicks, following your portals and lightposts and opening your crates. |
morningstar![]() Level 8 Posts: 37 |
They could run the creatures the same way they run the mines, lightposts, and portals. With the exception that it can travel to all pages within that url. |
xeophin![]() Level 20 Posts: 8 |
@kittyhawk: I think they could "piggyback" through the FF-extension. The monster only jumps when visited by players. Whenever a monster reaches the jumping threshold, the currently visiting player's extension scans the page for links, picks one at random and writes that URL back to the database at pmog.com – done. Without a player visiting, the serverside maintenance scripts will just chop pieces off the URL until the expiration date is reached or a player visits the currently defined URL, which will allow it to travel on as explained before. That at least is the way I would program it – the actual workings of PMOG obviously elude me, being not part of the development team ... But this way there is no need to have a special server spidering the pages. Edit: morningstar was faster ;) |
gopal![]() Level 7 Posts: 16 |
Here is a monster idea They live on a randomly chosen entry page from the last 100 missions created. When a monster is found, it bounces to another random entry page. If it is not discovered in x hours, it will also move. |
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czarchron Steward Level 14 Posts: 837 |
I really like the Creatures idea. If players or PMOG placed them on a page. They crawl to different pages. PMOG keeps track of their current location (URL)... So perhaps there could be Missions to go out and hunt the creature, whoever finds and defeats it wins some crate of things. Mission HINTS could be 'generated' by PMOG with clues to last location or something? And in order to not disturb the people 'playing' passively, you only encounter a creature when you go on a Mission to hunt it. |
aerozol![]() Level 16 Posts: 66 |
All good ideas, as long as the box that pops up is small and ignorable.
But making this a 'dungeon master' style thing would be pretty sweet- setting traps, creatures, upping their level etc. Setting creatures to roam domains or creating complex traps.. Not going to happen Q(o.oQ); |
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