PMOG Forum
civilized discourse for an uncivilized gameworld
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patch615![]() Level 11 Posts: 74 |
This is a thread intended to draw attention to innovative missions, which breach the structure we've come to expect, or use the tools in novel ways. This is also a thread for discussion of ways to experiment with missions. Please post any missions that can be thought of as innovative, and please suggest your own ideas. We may be able to come up with some really good things with more people working on it (look how well open source software works) on another note I am aware of puzzle missions and those can be discussed here too, though there are threads devoted to the subject. The intent here is to find new things. If there is a puzzle mission that does something previous puzzle missions haven't then it belongs here. |
riverghost![]() Level 6 Posts: 15 |
I think it would be a good idea (and maybe it's been done and I've just missed it) if the mission window could be customised. For example, in my mission 'the chevalier paradox' (*plug*) I would idealy like the window to resemble a chatroom/personal messenger type design. I think it would add for an extra layer of immersion into the game. |
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pixielo Steward ![]() Level 20 Posts: 3650 |
A quick search for 'Puzzle' will yield a bunch of innovative missions... |
patch615![]() Level 11 Posts: 74 |
yea, I am a fan of puzzle missions, but I was also thinking it would be nice to spark some conversation on other ways to innovate. Perhaps think up some ways to mix lightposts and portals in an interesting way. |
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