PMOG Forum
civilized discourse for an uncivilized gameworld
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| Author | Thread |
noxn![]() Level 10 Posts: 49 |
Every one post your ideas! My idea is:
pretty shit idea but something... |
typhon![]() Level 11 Posts: 124 |
If a single mine affected all subdirectories, it would have to be mighty expensive (or the game would be imbalanced). Such a device really, if it were to exist, should be called a blockade or and be counterable by another device perhaps called a rumrunner :) |
snocrsh![]() Level 20 Posts: 166 |
Semi-permanent/movable crates. Basically, crates that kind of work like portals, where they can be used some 50 times before they disappear, and can be refilled. Also, although it's not new, I think lightposts should be reusable. I've got posts on mission-breaker sites I'd like to be able to use. |
6k0![]() Level 12 Posts: 21 |
What about some sort of sonde that could tell you what there is on a page (wall, mine, owner of the objects, ...).
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noxn![]() Level 10 Posts: 49 |
or how about a WALL? that blocks a site, and u must throw a mine at it or something and make it asplode (ur damage :( ) or a SCANNER or something, that tells u the name of the guy that pases it |
noxn![]() Level 10 Posts: 49 |
no more ideas? |
noxn![]() Level 10 Posts: 49 |
how about a DOOR tool, that only allys or clan or guys on a list can go throught,and see the page, and destroyers as first class can boooom it or a NO MINING ZONE, that can be placed by vigilantes or pathmakers and how about BOMBS? so u NUKE a page, and u cant see/use/go there for 5 minutes, imagine THAT on google... |
pixielo![]() Level 20 Posts: 3706 |
Walls are going to be implemented soon, to prevent the laying of mines.
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noxn![]() Level 10 Posts: 49 |
O.O U ARE A GOD ok guys, pls post moar things maybe they will make it, AND THEN WE ARE ALL HAPPY! |
noxn![]() Level 10 Posts: 49 |
come on guys... how about u shoot the rockets with artelery like a missil to a site, pasing by other sites, and that page has a damage for all ppl on it (like a mine) and something happens |
pixielo![]() Level 20 Posts: 3706 |
Thanks, Noxn--but I'm not a G-d, just a happy player like yourself.
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stand-alone-complex![]() Level 8 Posts: 61 |
I think you kinda overestimate how active we are on the forum.
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noxn![]() Level 10 Posts: 49 |
oh... sry...
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vivaciouswoman![]() Level 15 Posts: 37 |
On a parallel thread, we're talking about reloadable crates. I also like the idea of fashioning a PmoGoomba modeled off of the ubiquitous vacuumer of the Woot! site that might sweep our profiles to set off mines in our absences. This came up because the reloadable crates I've been thinking about are fashioned off of the Bowl of Chew-toys (Bag of Crap) model of reward for solving puzzles. See discussion at http://pmog.com/forums/gameplay/... |
pixielo![]() Level 20 Posts: 3706 |
One post an hour is a magically fast thread...
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evil-jim![]() Level 20 Posts: 159 |
TANKS! A new item for the Bedouin class, the TANK! They cost like 10,000 DP but you can use them to roll through a minefield detonating them all at once! Each webpage cleared counts as one use & you get 50. This would really help clean up after people go on a mining spree & yet would not be subject to overuse due to the prohibitive cost. It would encourage player-interaction because you could hire a Bedouin to clear out a specific webpage or your user page in an emergency. Naturally, initial cost & number of uses are merely suggestions. Edit:
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meer Level 7 Posts: 29 |
Oh come on, you know people are home from work already in Australia. Those lazy pmog'ers! |
lord-yo![]() Level 9 Posts: 46 |
How about a catapult, to throw people off pages? Could be either a trap (like an involuntary portal), or a weapon, which could be used upon people visiting the same page as you. |
stand-alone-complex![]() Level 8 Posts: 61 |
That's a neat idea, though it could be used to send people to Rick Rolls and all kinds of annoying (and is some cases disturbing) material. |
ethdem![]() Level 12 Posts: 8 |
Gates which allow a mission to be forked into multiple paths? Offers more options than mere clickthroughs and perhaps reward players who engage with missions. |
pixielo![]() Level 20 Posts: 3706 |
I completely agree with Evil_Jim and the Tank of Mine Destruction...
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lord-yo![]() Level 9 Posts: 46 |
How about a cage that people keep out of a page they want to visit? You drop it over a page, and if someone tries to access it, a message appears "This site is caged". You would need some kind of key or tool to open the cage. (I thought that was what the walls were for). |
noxn![]() Level 10 Posts: 49 |
PLEASE PLEASE read ALL the thread before posting, its not to long, i sugestet a cannon :D
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zous![]() Level 20 Posts: 1037 |
I love the tank idea, the Torch of Order does not have any way to combat mines (other than the Walls which are on their way). Also it brings up the idea of special tools that only someone of that Primary Association could buy/use, which I'm also all for. A reusable-crate for Benefactors and something like a "Gate" that EthDem mentioned for Pathmakers (though to be honest I'm still sorta against the Pathmaker association). Also some kind of crawling-mine for Destroyers which could be planted on a site and auto-deploy mines on pages which that site contains links to. An Unstable Portal for Seers which can send people to one of multiple possible sites. A St.Nick Infector for Vigilantes which auto-infects a certain number of someone's allies with St. Nicks when attached to a player. Of course, some of these could be abilities instead. Such as for Benefactors, no real reusable-crate, but instead they can simply fit more into a single crate. I would like some sort of Medic tool for removal of St. Nicks. Or at least something like traveling through a Portal could remove a St. Nick. Right now, St. Nick's are a little overpowered as there's nothing to remove them. But I guess that's the reason why there is currently a limit on how many you can have on you at one time. |
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merci Trustee ![]() Level 16 Posts: 272 |
These are very cool! Thanks guys. :) |
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