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Forums » Gameplay » New Item ideas.

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slipe


avatar image of slipe

Level 7
Vigilante Vigilante
Posts: 3

I haven't been "playing" for very long but I have some fun ideas.

Mines
1. Bump Mine - Makes your browser vibrate then makes you go back to the last page you were on.
2. Warp Mine - Makes your browser vibrate then sends you to a site of the mine setter choice (chance for abuse but hopefully rules will enforce fair play.)
3. Flash Mine - Makes your browser vibrate then makes the page desplay in "no style" (don't know what im talking about? Go to view, page style, then set page style to no style.)

Armor
1. Reflective armor - sets a mine on the next page the mine setter goes to.

Well thats all the ideas I have for now. Feel free to tell me I'm stupid or add to the above ideas. I'm really looking forward to the rest of my stay in the world of PMOG!

by slipe 4 months ago
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joe


avatar image of joe

Level 10
Seer Seer
Posts: 145

I don't like the idea of the mines, because:
1. hijacks your browsing without your choice (unlike Portals, say)
2. ditto, and especially easy to abuse
3. ditto 1

The armor sounds better, even though it doesn't make too much sense pragmatically. Plus St. Nicks are already available for revenge.

by joe 4 months ago
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slipe


avatar image of slipe

Level 7
Vigilante Vigilante
Posts: 3

Joe: I totally understand where you are coming from, but even though they do hijack your browser they create a minor inconvenience at most. The mines in use now actually make my window un-maximize and vibrate creating a small inconvenience to begin with. Void the warp mine the mines wont take you any where you haven't seen. Also, I think the game may need a little bit more variation to hook a larger amount of "players".

Side note : has any one else noticed when you take away the page style from the missions page there are 3 mysterious badges displayed?

by slipe 4 months ago
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kageseraph


avatar image of kageseraph

Level 5
Seer Seer
Posts: 9

If the hijack takes you to a NSFW page, you could get the player in substantial RL trouble.

Also, can you imagine chaining the warp mines? dropping them on one mined page after another? You'd grind them to hamburger fast.

by kageseraph 4 months ago
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rossmills


avatar image of rossmills

Level 9
Vigilante Vigilante
Posts: 67

One thing that's obvious about this game is the idea of *choice*.

You can CHOOSE to go through a portal, take a mission, etc. The only thing you can't choose is to be hit by an unknown mine, but it does not hijack your browser in a way other than 'nudge' the window. This nudging causes no strong inconvenience to the user in a non-PMOG way.

If you take this choice away from the players, and force the issue on them far more strongly, then it will likely alienate a lot of them.

I am sorry, but I cannot see the benefit of something acting in such an overt way.

by rossmills 4 months ago
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antoniopeter


avatar image of antoniopeter

Level 9
Seer Seer
Posts: 40

I think it's actually a pretty awesome idea, but maybe it would work better at some separate tier of play? What if after a certain level, players could choose to take part in a more involved PMOG. Totally optional, it could include a separate set of actions for each association. Chaos orders get more problematic skills/tools, i.e., slipe's mines. Order... orders like benefactors could have a crate that traps troublesome items from being set onto pages.

by antoniopeter 4 months ago
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evil-jim


avatar image of evil-jim

Level 10
Seer Seer
Posts: 154

There is too much opportunity for abuse with the mines. They're irritating enough as it is.

The reflective armor however, I endorse.

by evil-jim 4 months ago
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