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Forums » Gameplay » Removing the "Missions taken from" factor from class inference


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great_justice


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Level 10
Seer Seer
Posts: 5

Just a quick note.
Training the players' class assignment on the number of missions taken by a certain class has turned out not to work well.
The idea was to infer the ranking from a community choice, but there actually is no choice, since not even the class information is displayed in the "you discovered a mission". Checking out the author's page beforehand obviously is an effort hardly made.
Also intuitively, I do not see any connection between mission content and class. Only a minority of missions can be built around PMOG-classes, mostly we'll have to deal with ordinary bookmark collections and linklists. A thing possibly worth inferring from missions taken may be the affinity to certain tags, which the author of the mission can assign and use this information to user-specifically recalculate the weighting (number of stars) of a mission toward the threshold.

by great_justice 7 months ago
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pixielo


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Level 20
Pathmaker Pathmaker
Posts: 3706

Perhaps just open the mission from its title in a new tab?
This is what I do to check the Association of the missions that I come across 'in the wild.' That way, it's easy to discern from the icon under the title to which Association it belongs.

The author's Association, should you chose to look it up, is not the best indicator at all. When a player changes Association, they do not 'take their missions with them.' The missions maintain their original Association. I've made missions under most of the Associations by now--so only by checking the actual mission page do you know the Association.

There is also absolutely no connection between mission content and Association. As far as rating recalculations, how exactly would the Missionater go about creatively tagging their mission in order to exert any influence?

Enjoy Pmog!

by pixielo 7 months ago
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db0


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Level 12
Pathmaker Pathmaker
Posts: 111

Also, this is a duplicate thread.

by db0 7 months ago
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pixielo


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Level 20
Pathmaker Pathmaker
Posts: 3706

@Dbo There will always be dupes! =)

by pixielo 7 months ago
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great_justice


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Level 10
Seer Seer
Posts: 5

Of course we want to create duplicate threads to reinforce opinion. I try to get better than "*bump*" for the content. =)

As for
>>how exactly would the Missionater go about creatively tagging their mission

If I was to implement it, I'd get a list of feasible topics from StumbleUpon - after all PMOG is like the Gameboy version of it. Then have these presented as tagging defaults while also allowing arbitrarily "creative" tagging. Ultimately we'd like to have a distinct subset of all available tags identify the users taste in missions/websites, which they passively select by taking the appropriately tagged missions*. Under the assumption that each tag represents a factor, i.e. each pair of tags is semantically disjoint, we'd then calculate the (cosine of the) angle between the tag-vectors of mission and user.
Now having 2 parameters: mission rating [0,1] (albeit {0,0.25,0.5,0.75,1}) and the cosine-measure [0,1] (since we have {0,1}* vectors), we can combine them cleverly or just take their mean value as new compatbility rating.
Additionally we may introduce a coefficient for the "trainedness" of a user's tag-collection, in order not to spoil mission rankings for new users.

*after-mission-rating may involve an updating of the mission's tags by the user.

This, one could do. As you said, there is absolutely no connection between association and mission content. The choice of weapons in PMOG is an active one, while the class assignment is calculated from it (please correct me if I am mistaken) PLUS(read: combined with) "mission class" which is determined by the class of its author, but not its content.
Eventually my personal greed (getting the points for a finished mission) is greater than my loyality to a class (by aborting an interesting mission from the wrong author on the last page).

Hence, one might ask quite provocatively: Does PMOG endorse apartheid of classes?

by great_justice 7 months ago
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chetyre
Steward


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Level 20
Pathmaker Pathmaker
Posts: 1263

Yes?

by chetyre 7 months ago
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pixielo


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Level 20
Pathmaker Pathmaker
Posts: 3706

So, basically, you would like to take cool missions without messing up your chosen Associations?

I admit that I skipped the large parts of your second post, it's rather hard to read, and honestly is just not that clear.

Six people in IRC read and discussed this post, and had a bit of a giggle. Thanks for that!

Once again:
'The choice of weapons in PMOG is an active one'
Sure. Use any Tool you like; be aware that using more than 10 could affect your Association. I liken 10 Tools to one Mission.

'...while the class assignment is calculated from it (please correct me if I am mistaken)'
Not mistaken, just overthinking the importance of Tool use. I honestly really ignore Tool use unless I'm dropping hundreds of mines, dozens of crates, etc.

PLUS(read: combined with) "mission class" which is determined by the class of its author, but not its content.
Yes.

As far as any mention of apartheid, I think that's an inappropriate term for any facet of Pmog gameplay. Sure, there are natural rivalries between different Associations, but I also see natural sympathies between them.
Pathmakers and Seers are not mutually exclusive, but seek to lay the paths, some clear, and some twisted...
Bedouins and Vigilantes, looking for the Destroyers who lay waste to the carefully laid paths...
Destroyers and Seers, looking to shake up your searches...
But that of course, is if you want to read attributes into each Association instead of just digging the clothes or background image of the avatar!

by pixielo 6 months ago
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zous


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Level 20
Pathmaker Pathmaker
Posts: 1035

If you take the definition of "any system or practice that separates people according to race, caste, etc." (the much more liberal definition) for apartheid, even then it does not apply. There is no pure separation as people are 3 associations at once.

So what if missions get classified as a certain association?

Why don't you just go with it? Associations are so fluid that it takes all of a day or two to get back the association you wanted, assuming it fell off your list completely.

Or you could play it completely passively and just let associations happen to you, as they're supposed to.

by zous 6 months ago
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