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civilized discourse for an uncivilized gameworld
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torano Level 11 Posts: 2 |
I've been watching the forums, on the passive side, for some time now. During this time, I've seen quite a few good ideas, as well as formed one or two of my own. To these ends, I've come up with the following items and ideas. I've personally considered the idea of Leveling Up to be useful. It gives a person more incentive to get Datapoints, normally done by searching the web, and gaining information. To this end, I have created a list of items and equipment that could be used. Some of the originals are mine, others are from their respective creators. If anything, these are my own take on them. Each will be awarded for every five levels, save the Shoat, which will be the first five. Consider them as you may. One important note: You cannot use the specialized items unless you are at least half the level that they're introduced at, rounded down. SHOAT
• Safety Deposit: This is a concept a number of people have and would find useful. Think of it as a considerably enlarged chest, one that would be yours and yours alone. This would most likely reside only in your userpage, similar in how you would have to get to a bank to get to the deposit. • Memory Palace: It has had many names: Memory Palace, Trophy Room, Hall of Amazement, and others. This is a place where you would be able to collect the various badges and other awards. Perhaps some sort of Guinness Book of Records. Shoats and the like would have incentive to make for some (if minor) events, slowly building until they become veterans, the records shown becoming a reminiscence of their enthusiasm. • Marketplace: While the idea has been tossed back and forth for a while now, I would personally argue for some kind of Marketplace. This could be accessed through either the HUD or the Shoppe. While there is no problem with sharing equipment, as it is the basis of PMOG, there are also the long-term problems to think of. If and/or when this program goes fully public, there will eventually be a high excess of items/equipment/etc. This will very quickly become a problem, depending on how powerful the servers are. To that end, you could simply sell said items, for 1/4 of the official price. That way, you'd have to have to have quite a few of them to show any kind of profit. BENEFACTORS
SEERS
DESTROYERS
PATHMAKERS
• VIGILANTES
BEDOUINS
RIVERTERS
GRANADIERS
Other Bits and Pieces: And there's the grand Item Suggestions of mine. However, I've a few more thoughts that seemed pertinent to relate. Tell me what you think. ASSOCIATIONS
• Items: The item restrictions, while good to promote socializing, can cause trouble as stated before. There are a couple of possible alternatives to keep this from getting out of hand.
And now, I'm going to give my mind a break, and get some rest. Tell me what you think. Comments and constructive criticism would be appreciated. |
pixielo![]() Level 20 Posts: 3706 |
Before I get jumped on for the multiple posts and being a 'know it all,' Torano asked me to comment on this thread. As in, sent me a Pmail with the link and asked for my input. I am not 'right' about anything, and I don't expect every Player reading this to agree with me.
Shoat
• Safety Deposit: How is this different from how we hold our Tools now? While some might consider it useful for hanging to dp for some reason, I just don't see the purpose. With that said, I'm sure there are good reasons for having some sort of 'bank.' • Memory Palace: Badges are already visible if you want others to see them. If you want a private profile, no one can see them. Again, new updates to the user interface may bring exactly what you desire. • Marketplace: Like a Trading Post kind of place? All the Shoppe stuff that you are talking about, excess Tools, etc. sounds really non-passive--like that someone would try to corner the market or something. And I'm curious as to where the 'excess' Tools come from? |
pixielo![]() Level 20 Posts: 3706 |
Benefactors
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pixielo![]() Level 20 Posts: 3706 |
Seers carry the Torch of Chaos, remember? Taking a Portal should be a 'use at your own risk' kind of thing. Just because I like blowtorches in the in the kitchen doesn't mean that you do! The next two should be far more expensive-- +100% of the cost for every url input to the Portal. They should also be limited to upper level players to minimize buffoonery. (And yes, I do realize that I just sounded 93 years old when I said,'buffoonery.')
I don't get the ReDirector--use the MV Portal, or place another one.
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pixielo![]() Level 20 Posts: 3706 |
Destroyers are fine by me. I like mines as long as they are not on my profile! I also use my armour all the time. This may have something to do with my devil-may-care attitude towards mines.
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pixielo![]() Level 20 Posts: 3706 |
Yeah...I've been a Pathmaker before. And their ubiquity is keeping me from 'finishing' the mission list. All kidding aside, I wish it were harder to be a PM. It is annoying to work hard at being a Vigilante only to make a few missons one day and switch over...
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pixielo![]() Level 20 Posts: 3706 |
Vigilantes
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pixielo![]() Level 20 Posts: 3706 |
This is another one that I like. What's wrong with Bedouins? They are the embodiment of passivity. And they're shiny!
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pixielo![]() Level 20 Posts: 3706 |
Okay...since I don't know what the other Associations are up to yet, I am reserving comment. And with that said, I will deploy more lightposts in hopes that will hasten their appearance.
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aerozol![]() Level 16 Posts: 66 |
No bank! That would defeat mines. What the game does need is a little option to automatically do new armour when one is destroyed- for when you really are passively browsing with the toolbar hidden. |
pixielo![]() Level 20 Posts: 3706 |
I think I really agree with Aerozol on these two points...if you could safely stash your dp, where's the risk? I've been known to stash mine in order to clear my page of Mines, but otherwise, I just keep Amour up. A Preference to use Auto-Armour would be sweet! |
gurodragon1![]() Level 15 Posts: 27 |
I've been writing stuffs on the Notepad for Features that I am suggesting. • Track ally new information! (new mission by -----)
-still writing stuffs-
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pixielo![]() Level 20 Posts: 3706 |
See...and almost all of that stuff is far too active for a passive game... |
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mikapiyu13 Level 5 Posts: 14 |
Funny that you say that pixielo, it is true that this is meant to be a passive game, yet we cannot help but feel a yearn for more, for more abilities,weapons, and such. Regardless of the fact that this is a passive game, it still lacks "pizzaz", since it has just gone through internet birth. *edit* Also, I still wonder why a Saint Nick counter is not visible in the toolbar..... |
kittyhawk![]() Level 6 Posts: 68 |
Saint Nick counters aren't in the tool bar because you don't trigger them from the toolbar. That said, it seems like they should be if just so we can keep track. |
gurodragon1![]() Level 15 Posts: 27 |
I'll be happy if I CAN HAVE MY PRIVACY ON WHERE I PUT MY CRATES. people just looks at current events and just takes if there. |
pixielo![]() Level 20 Posts: 3706 |
@mikapiyu13 I do see what you're saying, but if you want an active game, then just go play on of those. So far, this hasn't tried to be an active game, it says it all in the name.
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kittyhawk![]() Level 6 Posts: 68 |
The event page just tells what website the crate is on, not the exact location. |
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czarchron Steward Level 14 Posts: 826 |
First @torano: great ideas! I just have to comment on the passive vs. active gaming of PMOG. Personally if it is a game, and we do have a tool bar where we can do things, then Torano's ideas are valid. I think it should be expanded along those lines to make PMOG more "fun". Yes it would be more active, but that's kinda what I like about this; you can be as passive or as active as you'd like. okay back to commenting on Torano's list:: |
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mikapiyu13 Level 5 Posts: 14 |
@pixielo
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darkvalley![]() Level 10 Posts: 68 |
What do people think of the idea of having bonuses for achieving certain badges? Say, you get a certain badge and it increases the effectiveness of your armour or mines or your crates automatically come with certain items and dp inside them. While badges are a good record of your goings on, they seem like after awhile they would be ignored. And what say a person would lose them if they don't maintain certain activities that earned them that badge. Just a thought, as I sit here marking lab books. |
gurodragon1![]() Level 15 Posts: 27 |
@Pixielo. People also likes stuffs that has more feature than basics. Since PMOG has original stuffs, sometime maybe a year or two, there will be another PMOG clone which more people might join because it has more features. I hope some gets the point. |
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lapsura Level 13 Posts: 227 |
I like the idea of certain badges increasing armor/mines/crates. Or alternatively, your association could increase the effectiveness with which you can use that association's tool (bedouins use armor more effectively, benefactors use crates more effectively, etc.). |
darkvalley![]() Level 10 Posts: 68 |
That's a good idea too. It would make the associations more meaningful instead of just being an indicator. |
typhon![]() Level 11 Posts: 124 |
Amen to the bowl of chewtoys and lockable crates. These would make puzzles and riddles more fun. You know, when I mention PMOG to others, the thing that really makes them sit up is the idea of mines, as in "Wait, you can mine websites??!!" The other stuff, annotated web crawls (missions), datapoints, puzzles, etc. just doesn't seem to garner the same excitement (though we pmoggers enjoy it). |
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