PMOG Forum
civilized discourse for an uncivilized gameworld
| Author | Thread |
tuguy![]() Level 9 Posts: 31 |
pmogcast great sucess! go here to get it! http://pmog.zousware.com/webcast/
i hope people lis- enjoy it! this weeks trustee interview: Cap watkins, pmog's web designer is interviewed by bunni3burn!
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brianenigma![]() Level 8 Posts: 5 |
It might be fun to set up a Skype interview with the designers and/or developers. Players phone in their favorite recipes or uses for bacon. (Obviously, not a main one-time feature, but as a fun ongoing segment or interstitial.) Of course, giving equal time to *looks around dubiously* those that prefer fake'n'bacon to the real thing. I'm not sure if a podcast is the right forum, but maybe some talk about the economies of DP? You earn 2 from visiting new domains, lose 10(?) from mines, spend 25 on armor to protect yourself from mines, but what are good combinations? What do the mine-layers get out of it? Is it better to hit lots of sites for 2 each or scalp prices on a specialized item to a player class that can no longer purchase? Perhaps some steampunk tie-in? News, interesting sites, etc. I'm running out of ideas. Somebody else, please take over... |
netizenbane![]() Level 10 Posts: 88 |
It would indeed be absolutely awesome to get some air time with the game developers / trustees / main pmogenitors. You could go over any amount of content with them such as current-event-type items like a re-cap the Make Faire festivities, etc. Maybe they would be willing to release some of the latest updates via the podcast, give a preview of the developments-in-progress or even answer some of the questions from the "Misadventure" forums... |
bunni3burn![]() Level 12 Posts: 321 |
@tuguy You already know my thoughts on this. :D |
tuguy![]() Level 9 Posts: 31 |
bamp |
86400![]() Level 10 Posts: 34 |
"Need an extra webmonkey?" *grin* |
mrbubbles![]() Level 13 Posts: 107 |
Did you forsee that fried shoats (bacon) would become such a phenomena? |
salmontickler![]() Level 15 Posts: 256 |
Ha HA I would ask them for the one click to profile option to be put back on the toolbar, Lol I couldnt resist that one, bunni will understand. Oh, and also how my PMOG swag was doing, I think the mail man stole it.. |
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octalblack Trustee ![]() Level 10 Posts: 110 |
I would totally love to get an interview with those trustee people. I have, like, so many questions that I need answered. Especially for that Merci Victoria Grace woman. She's like, totally mysterious. |
tuguy![]() Level 9 Posts: 31 |
post some of them, they might be asked, or even answered! |
linall![]() Level 6 Posts: 1 |
How much your your user base to you just flat out hate? I'm guessing at least 40%. Right? |
green![]() Level 11 Posts: 240 |
What's the one PMOG question you have an amazing answer ready for -- but no-one's ever asked..? |
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octalblack Trustee ![]() Level 10 Posts: 110 |
How much your your user base to you just flat out hate? I'm guessing at least 40%. Right? We heart all our users. They're like our children. :D |
tuguy![]() Level 9 Posts: 31 |
awesome answers to my quetion about questions to et answers! |
pencil![]() Level 9 Posts: 44 |
My question ---> why are there so many bugs in the game? XD.
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cavalaxis![]() Level 8 Posts: 16 |
@pencil: That'd be why it's still in Alpha testing. @salmontickler: There's swag? COOL. @PMOG: Why "passive"? Setting mines and stashing crates seems kind of active to me. Is there another name for the game in the works? Do you have target dates for Beta release and General Release? Has the game turned out the way you expected in play test? Any big changes in the works? |
pixielo![]() Level 20 Posts: 2556 |
@Cavalaxis Pmog is not in Alpha testing--it's in Beta testing...the fact that you got an Alpha badge by mistake is still kind of funny... Nope, I don't think that there is any more swag...unless you go and pick it up in Oakland.
Once again...we're in Beta... |
capstinence![]() Level 12 Posts: 240 |
Our users are the reason we're allowed to build and play a game all day... and get paid for it. We love all of you! There are bugs because, as Pixielo pointed out, we are in Beta. We are working on it, though! It's passive because you can definitely just turn on the extension and play without ever laying a single tool. You may not level up, but you'll earn points and come across neat new stuff on the web all by just browsing the Internet. Like we were telling people at Maker Faire - all of us at GameLayers love surfing the Internet... and we also think we should get points for it. I'm not going out of my way to play PMOG, I'm playing it just by living out my normal day online. Can't talk about target dates or any changes we may or may not be making. Well, I could, but then I'd have to chew the cyanide tablet each one of us has embedded in our inner cheek... I will say, though, that the way in which people are using and playing PMOG consistently manages to surprise us. :) |
bunni3burn![]() Level 12 Posts: 321 |
@salmontickler Of course I understand. Pretty sure I'm not the only one to understand. :) |
snocrsh![]() Level 11 Posts: 113 |
I've got some questions.
Are there plans to bring back some of the features I've heard about from the Alpha, that use some of our surfing data as a way to shape our user profiles and show how we spend our time online? Why are they missing from the Beta? Or is this why we have badges? It seems as though badges have become more of a way to encourage people, through their pursuit, to visit sites regularly which they otherwise might not. Was this the original intention? |
tuguy![]() Level 9 Posts: 31 |
/me adds questions about the steampunk style and removed features to list of questions |
flamsmark![]() Level 7 Posts: 11 |
snocrsh, tuguy: Steampunk is epic. WHy need there be any more or less to it? |
tuguy![]() Level 9 Posts: 31 |
Quiet you! |
capstinence![]() Level 12 Posts: 240 |
The answer to the Steampunk question has just been answered by flamsmark: Steampunk is epic. |
czarchron![]() Level 9 Posts: 121 |
my questions: Where do you draw the boundaries for game design? Like making it more social: Is PMOG tempted to build a live in-game chat? Or do you just content yourselves with the fact that there are plenty of other chat clients out there; and just let players gather on their favorites? Any new ideas in the works to make the game more fun? Any plans to add more active choices to the game (tools, actions, items)? How far can you/would you go before you step over the Passive boundary? Tell us about your inspiration for the game! |
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